January 21st, 2024.
One of my goals during winter break was to formally study some flashy/pop-science theories. One such theory is Loop Quantum Gravity, approached as a method for understanding Quantum Gravity.
In this entry, I aim to explore the introductory ideas behind a basic geometrical body: the tetrahedron. Additionally, I will make the effects of quantization explicit through them. This entry is based on exercises presented in Carlo Rovelli's "Covariant Loop Quantum Gravity."
Let's start by recalling that a tetrahedron is the polyhedron we get when using four triangular faces. We consider them as they are the (3 dimensional) Euclidean simplex. It must be noted that we don't assume them to be regular.
A unique way to characterize a tetrahedron is by introducing four vectors:
It is clear that the norm of the
The reader might ask "why can't we use more elementary quantities such as the 6 edges of the tetrahedron?" The issue with using such a set (among other sets) is that it comes with non-trivial inequalities. Putting these inequalities inside the quantum theory will be a problem.
Can we really describe the (geometry of the) tetrahedron with those 4 vectors? Yes! Let's see how:
We have already seen that they represent the area of each face. Additionally, we can use them to calculate the volume of the tetrahedron. To derive the formula, it is useful to consider how the volume of the tetrahedron generated by the vectors
A good way to motivate the formula is to simply take the volume of the new tetrahedron, and write it in terms of the original vectors (that span the original tetrahedron).
We first recall that the volume of a tetrahedron generated by 3 vectors
We can then calculate the volume of the new tetrahedron (spanned by the
We have (where
We thus conclude:
Although the result is true, the way we found it carries a bit of luck... at the time of publication, I haven't found a geometrical meaning for that factor of
Before moving on, I want to discuss perhaps the most important equation regarding the
This equation is known as the "closure" relation, and it is essential in the development of LQG (Rovelli, 2015). Here's a quick proof:
Given a tetrahedron spanned by the three vectors
So:
And the closure relation reads
Now that we are familiar with the tetrahedron and have a set of objects describing it, we are ready to quantize geometry.
Suppose we promote the set of vectors
Where the lower index denotes which vector we are considering, and the upper index which one of its components. It can be shown that (Rovelli, 2015) the constant
Notice that the commutation relation is nothing other than the algebra corresponding to
Recall that the area of each of the four faces of the tetrahedron is given by the magnitude of the respective
We first note that the Hilbert space for quantum states for the (quantum geometry of the) tetrahedron is a product of 4 spaces:
And the four vector operators
And physical states
We now formulate the volume operator
Notice that we have 5 quantum numbers: Volume and the four areas. Furthermore, they form a complete set. But we need 6 quantities to describe a classical tetrahedron. For example: its 6 edges.
It is then clear that geometry won't be sharply defined by the complete set of quantum numbers. We won't be able to know all of the lengths, areas, and angles sharply. We see that Geometry becomes fuzzy.
The best analogy to this result is the identical situation that occurs with (again!) angular momentum. Recall how we are always interested in
Through simple ideas we transformed our notions of a classical tetrahedron into a quantized object (a quantum) with properties that characterize quantum systems such as discreteness and fuzziness.
This ideas will be further formalized and explored in future entries.